Artificial Intelligence for Games




This is the website for Artificial Intelligence for Games by Ian Millington, published by Morgan Kaufmann Publishers in 2006.

You can buy the book at: Amazon.com or Amazon UK.

The Code

The book contains the AI Core engine. You can download the latest build here.

The code includes a build-script to create a comprehensive suite of documentation. But you can also download just the compiled documentation bundle from the builds page. You can also browse a recent version of this documentation here.

You can also view the latest code, and download the code from the version control repository at http://trac.ai4g.com/iprv-libs. This gives you access to modifications as they are made.

Grand Plans

Aside from the engine content, I am currently working on fleshing out the website with additional features, including sample content from the book, reviews of other books on game development, news from the world of game AI.

But that could take a bit more time. So rather than delay further I thought I'd start with what I had, and add to it later.

Thanks for looking around,

— Ian

P.S. If you want to get in touch, email me at i.millington@iprventures.com.

Site content is Copyright © 2006 Ian Millington. All rights reserved.
Graphic Design elements and book excerpts are copyright © 2006 Morgan Kaufmann Publishers. All rights reserved.